OK, so by the time the buff came out, there were two groups of folks: Kingslayers and the rest of us. This was intentional, getting the Arthas kill before any buffs is a great accomplishment indeed, hooray for you. If you're in that first group, Arthas has already been killed, so you're just grinding him out for gear, probably to aid in your heroic runs. In that case, welcome anything that speeds up the grind! You've already proven you can kill him head-on, taking it easy from here is just a sweet deal.
What if you're not a Kingslayer? Then you likely are harangued on some difficult point, and progression has likely slowed down to the speed of plate tectonics. I know Nocturne had immense difficulty getting Rotface onto farm (I've heard most guilds have that problem with Festergut. Not us, our DPS is pro.) At any rate, spending 3 hours dying to these kinds of snags is insanely soul-crushing. Even more soul-crushing than the daily heroic mechanic (more on that later!). So a small boostie to get the rest of us over that progression-hump to get to see this expansion to the end is welcome as well.
If you've ever played a Devil May Cry game, you know about "unlocking" easy mode. Basically, the game starts you in Normal, which is tuned for very good and persistent gamers looking for a ball-stomping challenge. If you die several times within the first few levels, the game unlocks easy mode, which is tuned for your average-joe gamer type. The point is to give the player a chance to rise to the opportunity first, then give them the option of a shallower difficulty curve, one better suited to their skill level.
If there's one thing I could say is wrong with the buff, it's that there is no achievement for killing every boss WITHOUT the buff. I'm sure some guilds want to prove they can do the instance without the buff's help, and some way to immortalize that accomplishment is sorely needed. Think of it as hard mode light. Firm mode. Medium-well mode.
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