Sunday, July 4, 2010

Tank Your Way To The Top

I've been leveling Dorf, my now 72 Dwarf paly; he's all set with a Prot spec and a shit-ton of crafted Cobalt gear, so I started chaining dungeons. No one really talks about this as a bread-and-butter way to level, so let's talk for a minute.

The first thing I noticed was that A: it gets better as you level up, and B: it is very fast with rest state. At first, especially in Outland or Northrend, the dungeon queue is populated with utter fuckbends: prot warriors queueing as DPS to level their weapon skills, ele shamans pulling without end or pause, and healers who afk without a warning. After a bit though, once people have a decent set of the new gear and have done the initial dungeon quests, things get much better. Many more people are familiar with doing dungeons and runs become smoother and more consistent (though locks can never seem to NOT Drain Life).

As for experience, here's an example. At 72, I get about 10-12% of a level from doing AN, which takes 15 minutes (no heirlooms). A full level at that pace takes about 3 hours, assuming a shit group or two. That is crazy hot. The only problem is, all that XP comes from mob killing, which takes your rest state down fast compared to questing. Without rest, it takes about 6 hours, the same as quests, but substantially less profitable.

There's another casualty here, besides rest. It's the zones themselves. There are tons of awesome quest lines, like Wrathgate, Sons of Hodir, D.E.H.T.A., Drakuru, and more that get tossed aside for the speed of dungeon leveling. It's more than awesome when you're still stuck in the shit Old World, but in Northrend, you're missing out on a lot if you get dungeon tunnel vision.

So here's the upshot, from where I'm sitting: pure dungeon leveling is advisable only under three conditions. One, you are a tank or healer. Two, you only play a few hours a week (for rest to come back). And three, you've already ding'd 80, having seen a lot of the content. Even with that said, there's a few quest lines that you simply shouldn't skip, like the one that unlocks the Shadowvault. And dungeon quests, natch. And anything that jumps your rep up dramatically, like the initial Mag'har line. And of course, anything to do with poo.

Saturday, June 26, 2010

Scattershot

Here's another installment of "Multiple One-Paragraph Ideas From Zarat Theatre".

-----
I've gotten really stressed over raiding lately, and so I'm taking some impromptu mental health leave. I wish it hadn't come right as Nocturne was so close to Kingslayer, but I feel like if I go raiding one more time I'ma go on a Falling Down-esque murderous rampage. Man that was a good movie.

-----
Blizzard should make their announcements about future developments somehow knowable in-game. I remember people being really upset when things are taken out of the game (black proto, for instance) without having a chance to get them, to which Blizzard oft replies, "Tough tits, we said as much in a blue post a month ago". I think it's a little weak to expect, nay, demand players visit mmo-champion or compulsively check the forums to see what game-altering shit is on the horizon. And no, the launcher doesn't count.

-----
I don't want to harp too much on how the LK fight is disappointing from a story perspective, but here's how I would have done it. Beginning starts much the same, sans terrible dialogue we have to hear every goddamned time, but it gets different at the end. When you get him down to 10%, Ner'zhul's ghost rips out of Arthas' body, leaving him bloody and tattered. Everyone's all like, shit, only the Legion knows how to bind him without a human body. The king of all necromancers CCs everyone in place and casts his instant death spell, but before everyone dies, they are protected by all getting mysteriously frozen.

Then the GUARDIANS OF ULDUAR ride in on a helicopter, saving your asses. The Guardians are all about binding shit; it's what they do best. So you beat Ner'zhul up with them, and seal him back in the Frozen Throne with their help. Head back to Dalaran for debriefing and cocktails. Shit. Yes.

-----
When will cross-realm mail get implemented? I hate leveling my ally alts knowing that I could be leveling 20% faster.

Sunday, June 20, 2010

Ghandi Was Right

Now, I'm no fan of Mahatma Ghandi; after all, who is? But I can't deny the effectiveness of non-violent resistance to enact real change. But I was never really aware of it until today.

See, when you sign up for the random dungeon, you're there to kill the final boss, very efficient and business-like. But occasionally, you'll be assailed by some fool who wants achievements, and I'm not there to do achievements. If they happen, cool, but I'm not going out of my way, or worse, slowing things down to get them. So imagine my shock when I go to tank AN for the daily, only to discover that three members of the team are DEMANDING I do the Watch Him Die achievement.

They greet me by announcing they kicked their last tank "cause he was a n00b" (never a good sign in a pug) and they want me to do this super-easy achievement. Well, judging by the pile of corpses, I am none to enthused, and I've died many times on that very achievement before, so I say sorry, but that ain't my bag. They say nothing, and let me die on the first pull.

Wow, what classy gentlemen. They insist I drop group if I don't help them; I tell them to kick me (reasoning that I won't get the 15 min debuff that way), but they can't, since they kicked the last guy too. So here are the choices I'm staring down: A - leave and eat a 15 debuff for the benefit of some douchers who let me die, or B - stage a sit-in. I stayed in the group, refusing to tank. After 10 minutes, a train set, and some light trolling, they quit in frustration.

So not only do I shave 5 minutes off my waiting for group time, but I also get to run one of the shortest dungeons available. I experienced unmitigated victory over my fellow man; my will was done and theirs was thwarted. I fought the law, and I won. All thanks to Ghandi's teachings of passive non-violent protests.

By the way, can someone answer me why whenever someone leaves a group they think they're screwing you, as if you don't get put in front of the queue?